using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameLoadPanel : BasePanel
{
    public override void EnterPanel()
    {
        gameObject.SetActive(true);
        transform.SetSiblingIndex(8);
    }

    public override void InitPanel()
    {
        base.InitPanel();
        gameObject.SetActive(false);
    }
}
